Hi all,
im using collision sprites = edgemarkers for my enemies to fullfil their rutine. However it happens often that they go trough the collision sprites which are supposed to send them to another direction. It didnt helped when i made them bigger. I also tried to adjust the speed of the enemy sprites but without luck. I suppose its a colision issue?
my actions are simple: On colision with edgemarker -> call action" simulate pressing left/right"
Would help others to help you if you could post a very simple .capx showing the problem.
That we, we can see if it is a collision polygon problem, event problem, or even an actual bug.
Would help others to help you if you could post a very simple .capx showing the problem. That we, we can see if it is a collision polygon problem, event problem, or even an actual bug.
Here's a quick test capx....
https://www.dropbox.com/s/hku8psgq270cr ... on.7z?dl=0
marcel1980 sorry there is no CAPX
Sorry. Your project contains non-standard plugins. Any chance of a .capx (save as single project) without them?
sorry, yes i will prepare without the plugins
Lordshiva its a zip file 7z is something like rar or zip but better
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This should work...
https://www.dropbox.com/s/c6ghi6zl3ed4x ... .capx?dl=0
Is this better?
I just made the condition an 'Else'.
Is this better? I just made the condition an 'Else'.
Thanks zenox, it works in this test case however not in my real project . And i don't have any other events which affect the movement. Any ideas?
Could the plugins cause this ?
Actualy the "Else" doesn't work either i found out. Try to give the sprite a speed of 100 or 200. He falls trough