Could someone look at this capx for me and clue me in on a way to go about doing this?
At the start of my game I want the player to have the option to customize their skin color. Not any color at all, but instead I've created a few predefined skin tones in Photoshop using an HSL adjustment layer, see here:
Having 2 shades of color on the same object though is a problem (I actually want to have more than 2 later). At first I thought of using 2 separate 'Replace Color' effects to do this. That actually works, but replace color picks up on the gradients and anti-aliased edges where the 2 colors meet. creating at best an ugly grey line and at worst huge streaks of white, depending.
So is there anyway to do this using, I don't know, the tint mask or the adjust hsl effects? I've played with them but I don't know how to "convert" a PS adjutsment layer into some Construct can make sense of. I guess basically what I'm asking is how do I get the HSL and RGB info from my reference files and make that work with C2's effects?
Any help on this would be huge. Thanks for any help.
Well, if it's limited to a predefined list of skin tones, I don't see why you wouldn't put them all in different animation frame / name, with no effect whatsoever.
I thought about it but there are far too many separate images and animation frames to do it that way, it's not practical.
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Is it possible? did u succeeded? if yes then i wanna know how? i want the same!