Absolutely. Before I posted the previous CAPX I implemented the method you said as alternative way.
My sprites names are S1...S10. I am able to get the name of the sprite to spawn in a text variable. How do I spawn the object in the text variable elegantly?
One do it is write events/actions for each sprite like text variable = "S1" --> Spawn object S1
But this will lead to writing a line for each sprite I have. I am going to have 100+ falling sprites in each level.