I was trying to make dynamic music for my game I am developing for fun.
I do this with 8second samples being triggered every 8 seconds. When a game condition changes, different samples are triggered.
Everything works fine so far. In the browser and as a webkit node export everything is fine, but when testing on my Nexus 7 with cocoon JS all the samples are cut off after around 3 seconds.
Is there a limit for soundsamples on Android?
I aready tried lower bitrates, but it still has the same errors... any Ideas on this?
EDIT: I also noticed performance drops on Android, when using sounds.