Duplicate Frames

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  • 5 posts
  • I've been doing animation timing on some sprites by using duplicate frames (to keep time with other sprite animations). Now I believe those duplicate frames are using up resources. I've tried changing the timing to code based, but can't get it working as well. Is there a way to link duplicate frames?

    Not a huge thing, but I'm trying to keep the size of the game as small as possible.

  • Did you know you can change the Frame Speed for each individual frame in an animation?

  • I did. Unfortunately I have other things depending on frame changes of the animation. If there's only one frame that waits, it doesn't count as a frame change.

    <img src="https://dl.dropbox.com/u/10196246/on%20frame%20change.JPG" border="0" />

  • I see. Is there any way to have an invisible timer sprite that runs a simple 1-frame animation so as to trigger those events?

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  • Not sure. How would I make that work with the on frame changed condition? I tried changing it to an "every x seconds" condition and linking it to the on touched trigger, but it only changes the opacity once (when touched).

    These events need a constantly changing condition. On frame changed is the only one I can find.

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