I'm new to this program, so I have been reading tutorials, watching videos, etc.. as I have been working on a basic top down shooter to get my feet wet. I have an image sprite that I can move around with my left analog stick, and rotate with my right analog stick, and fire bullets with my right trigger. My problem is that when I release the right analog stick, my sprite automatically rotates back to its starting angle instead of staying at it's last angle. I've used the angle(0,0,Gamepad.Axis(0,2),Gamepad.Axis(0,3)) to allow it to rotate and keep it at the position it is at as long as my analog stick. Is there a way to make the sprite not automatically rotate back to it's original angle?
Thanks for any help, and for patience with what are probably silly questions.