here is a cap.x showing what ive got done so far.
when the left mouse is held down, the line appears and changes angle and size when following the mouse. i want to be able to determine the position of the base object when i 1st hold down the mouse. then while held down i want the line object to stratch out so the base is where i 1st pressed, and the end of the line is where i let go.
any help would be great
anyone? <img src="smileys/smiley6.gif" border="0" align="middle" />
Fixed and commented
omg dude i could kiss you =]. thankyou so much!
the basic concept is to be able to draw out conveyor belts, so if i chnage the proporties of the line object to apply a force to any object it touches, that should work.
my only concern now is the stretching, i want to replace the black line with a texture of a conveyor belt, say with arrows showing which way its going. now i realise this texture will stretch as i make my lines, any way i can avoid this?
thankyou again for your help. i can nearly start level design <img src="smileys/smiley1.gif" border="0" align="middle" />
With a search with the keyword conveyor belt you can find other topics which already treated the subject.
You could make your belt out of several elements.
If you're more looking to a kind of "platform", use the current bar object as guide on which you will spawn an adequate number of conveyor sprites, scaled accordingly so it looks good (like keeping a good ration, not stretching too long, keeping the object's size to power of 2, etc...)
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ok cool, ill give this a shot later today. thankyou Kyatric, youve helped out a lot! <img src="smileys/smiley36.gif" border="0" align="middle" />