I would like to know if it is possible to have multiple collision polygons for a single object. I would like to avoid this :
As you can see, I started drawing thin lines between elements to separate the different polygons. But it is obviously not very precise as the thin line are still part of one big polygon.
Another solution would be to have a "perfect" collision polygon, where every pixel is taken into account, and transparent pixels are ignored. But I don't know if this is possible with Construct 2.
Thanks in advance for any help!