I'm working on a multiplayer boardgame that uses the drag and drop behavior to move players around. I've got it setup so that players can only drag their own piece, and that works fine, but the pieces are returning to their start positions (that is, where they were when the layout started). I've set up the client input states using the X and Y positions of the objects. I know I must be doing something wrong, but I don't know what. Do you need to somehow use set/getbit for drag-and-drop? I used the Multiplayer Pong example as a base for this, if that helps.
Here's my capx: https://www.dropbox.com/s/fly121olw0vmv ... .capx?dl=0