Thanks for the response. I have been messing around with my test and have figured out what the problem is but dont quite know how to fix it.
I have an object (Block) and I was attaching the physics behavior and the Drag and Drop behavior. When I used my mouse and left clicked on the box, I could move it around the screen but when my mouse stopped moving (but still holding down the left mouse button) the block will drop to the ground.
If I remove the physics behavior, drag and drop works as intended. What I am trying to do is create a connect 4 style game where I drag the piece to the correct slot and have it fall to its lowest location and thought physics would work for this.
So basically I need the drag and drop behavior when I am moving the object but when I stop clicking (not moving) the mouse, physics will take over and drop the object due to gravity.
Is it possible to setup an event to enable or disable physics on an object based on a mouse button condition or touch condition? i.e When left button released, enable physics.