Falling at the first hurdle here.
Im thinking if we want the level to go on infinitely the only way forward is to have a window size and layout size that are equal, then spawn platforms and move them down
but when the dude collides with a platform he would bounce on it, im assuming we wouldnt move the dude up, but the platforms would move down, but then how would we move the platforms at a realistic speed etc to make it look like he is jumping, i.e. fast moving up, slowing down, fall back down
or am i thinking about this all wrong?
there's a few good capxs here:
but they are all based on a fixed layout height, i.e when he bounces so far high its the end