Hey guys, I've been wracking my brain for the past couple of days trying to find the best method to implement a movement/dash system very similar to Dojo of Death (I can't post the link because I just signed up, but you can find it on congregate.com). I would like to use this as a spring board to test out some other ideas I had and expand on this system.
That said, I know I need to have event telling the player to constantly move toward Mouse.X and Mouse.Y, but am not sure which movement type is best for this (8-Directions, Custom Movement, Physics, etc.) and am not code-savvy at all.
The other issue is implementing a dash system like DoD's, where the player decelerates instead of it being a constant speed, and also seems to come to a halt before continuing to follow the mouse.
I came close to what I wanted using physics based movement and applying force every tick toward the mouse, as well as applying a larger amount of force when clicking for the dash, but I feel like there's much better ways of doing this.
I would submit a capx file, but have barely gotten anywhere with this so there's not really anything to show. If anyone has any ideas of advice on how to do this, it would be greatly appreciated. Thank you in advance.