Dissolve Effect?

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Dissolve effect with parameters for edge color, offset and size.
  • Hi <img src="smileys/smiley1.gif" border="0" align="middle" /> recently i was doing some investigation about GLSL and some effects, while i was making my research i found out this interesting effect

    (i can't post url lol, this is annoying, just complete the webpage)


    This is the effect i want to achieve, however i failed to write my own GLSL and trying to make this effect with images.

    I preffer to ask the comunity if this effect can be achieved with construct 2 with an animated texture, maybe with a perlin noise it can be possible. I was playing with Chromanin TexGen Plugin Perlin Noise


    and "source in" to make this effect on a image, but this was... a big fail xD, i just did a Perlin Noise code with this plugin:

    ch = new Chromanin(256, 'canvas');

    ch.initlayers(256, 256);

    ch.perlinNoise(0, 128, 9876543, 256, 150, 8, false);

    ch.perlinNoise(1, 128, 5642321, 256, 135, 8, false);

    ch.addLayers(0, 1, 4, 0, 1);


    This is an explanation of this effect i've found on Unity 3D:


    And a useful webpage explaining how to achieve the Dissolve Effect on OPENGL, (tried to port this code but i don't know anything about GLSL)


    Does Anyone knows how to achieve this effect, or something similar? maybe an emulation of this on Construct 2?

    PS: Sorry for my bad english, non native english speaker here xD

    Edited, here is a quick image of the final effect:

    <img src="http://mtheorygame.com/wp-content/uploads/2011/09/screen.png" border="0" />

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  • Possibly with a pre rendered animation as a mask.

    This is an example with frames of noise with color reduction.

  • Hey thanks alot, after trying and tweaking a little i figured it out myself, i edited the


    Now it runs smooth, but i want to know, how i do if i want to have for example a fade in color like the first video? for example if anyone wants to make an acid effect fade out or a burn effect fade out? this would be helpful. Thanks ^^

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