I'm a music teacher, and I'd like to create a game with the audio input.
So I'm starting with the Audio analyser example.
I'm able for now to create a sprite and use the peak/frequency meter to move it .
I'd like to display in a text box the frequency of the input microphone (Audio.AnalyserFreqBinAt("mic", 0, FrequencyBin.binNumber) but I need the real frequency in Hz not a multiple
here is an example : if I Sing in the microphone input if frequency is below 440 (should be A3) I compare X
If it is above 440, I compare another X
If I understand the principle, I should be able to create a music staff game with some kind of pitch recognition, pitch move practice (up and down)
Can someone help me , please ?