I request your help in order to know if I am in the good direction or if you know a better way to achieve what I am presenting here.
My goal is to have different targets that several sprites could dispatch around and focus to attack in the future.
I did this capx in order to show you my way of thinking but even if it is working, I'm really not sure of the efficiency <img src="smileys/smiley5.gif" border="0" align="middle" />
My FPS drops really badly with the bullet behavior. Each time a new "character" is created and moves, my FPS drops at 17 FPS on PC (chrome) :( and I have nothing.. That's scared me a lot for the future, so, this is why I request your help.
FPS is back to 60 if there is no more sprites moving.
Am I on the correct track?
Is there a better way to achieve what I did?
Thanks for any help.
here is the capx