wow you're up late. do you think you could cap what you're changing? I'm on a weird setup where I'm working (don't tell nobody) so the computer I'm working with this stuff on has no internet and the computer I have internet on I'm not allowed to download or insert flash drives into so I won't be able to preview the cap for another 4 or so hours.
also yes it's a bug, but I'll tell you what I've discovered since then.
this was happening on the right wall because I forgot to flip an abs to negative so as I went up the wall faster the jump got slower. it actually was trying to push me off the walls but I'd goofed in coding so it actually kind of works without those now
however I'd still like to know how to disable the input as the same detector that works marvels to set the gravity and slow fall speed so I know that works wasn't disabling the controls and if it was it's not respecting the 2 second timer.
I'd update the capx but I really just changed the "set vector x" to -abs(yaddayda) on the right wall and then toned all the numbers WAY down because of how high I'd put them thinking the jumps just weren't strong enough.