In Construct 2 it is necessary to have at least one instance of an object type in any layer in order to create another instance by an event.
Since nearly each object in my project is created by script, I use a specific layer called "Unused" which is invisible and contains exactly one instance of each object which should be spawned by script.
Now the problem is that my invisible enemies within the "Unused" layer are attacking the player.
Does anybody know a best practice to handle that problem? Should I delete all objects within the "Unused" layer on start? Is there a more elegant solution for this like "deactivate" layer or something?
Thank you guys!