Another related issue:
When that same low-resolution-screen player press "space", as I mapped it to the jump, the window also scrolls as it's the default browser behavior
(anyone can try it by resizing the browser window)
The main question is how to isolate the interactions in the game, so they won't be mistaken for browser actions...
EDIT: okay I figured it out for the space bar from here
The same method doesn't work for the middle click scroll though...
Ashley Could we have the same behavior in C2 for the mouse events?