What I've got is the player and enemies moving towards the player. For player movement, I want to add a node system. This node system would have the player place about 10 nodes for the ship to move to, only after all ten nodes have been placed onto the layout. I'm having trouble on how to spawn the nodes in order and how would I make the player's ship move to the direction each node in order.
Node 1 is placed on one tap, then the next tap places Node 2 and so on. Once all nodes have been placed, the player's ship moves to the nodes in order.
Here's where I'm stuck (It's painfully bad):
https://www.dropbox.com/s/mitg7usedgu88 ... .capx?dl=0
You will need Boids Flocking behavior in order to look at the CAPX:
behaviour-boids-flocking_t77775