Difficulty with respawning monster

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This pack of sounds for monsters consists of 107 sounds, among which you can find different sounds of Attack, Death, Ste
  • Hello all,

    So, I am having a difficult time figuring out this issue and was hoping someone might be able to point out my stupidity.

    What I -want- is for a monster that when it its health reaches zero, it blows up into 3 clumps of slime, which gradually move back to the origin and then 'reform' the monster.

    The issue I am having is that when the monster respawns, 3 or more instances of the monster respawns instead of just one instance. And the issue is compounded each time (so if I am using a grenade, and kill all 3 of the overlapping monsters, then 9 more respawn, then 27... all stacked on one spot). The rest of it seems to work fine though.

    Here is a picture of the events used for this:

    <img src="http://img856.imageshack.us/img856/3800/problempf.png" border="0" />

    Any help is greatly appreciated. Thanks!

  • Try swapping out the "AqueousSlime2 | Spawn Aqueous on layer 3" action for a "System | Create Object Aqueous on layer 3 at AqueousSlime2.X, AqueousSlime2.Y" action instead. I'm not sure if that will fix it, but the Sprite's spawn object action has caused a lot of problems for me in the past, so it's worth trying for a (hopefully) easy fix!

  • Thanks Sully!

    I tried out what you said and it worked like a charm! Thanks very much!

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  • No prob! Glad the easy fix worked. <img src="smileys/smiley2.gif" border="0" align="middle" />

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