Ok, understood the green arrow.
This is the thing. I have some cages in the stage. They are opened when the player interacts with them, but while they are not opened i want them to play an animation each n random seconds. Like they are static, but sometimes they play a moving animation (cause the caged character is trying to get out). Cage element has an instance boolean var where i see if its opened or not, so:
· I start a condition. If "Cage opened boolean" is not true --> Wait random (5) -> Play moving animation.
· After that, i set the object to get back to static animation again and the process is restarted.
For some reason, that random value is always the same for all cages, like the behavior is working for every cage in the stage at the same time, not taking each one an individual random value to start in different times.