I have one hitbox object that has the variable "player", which is either 1 or 2, based on the player.
When I now have an event like:
On "hitbox" collision with "hitbox", how can I tell construct 2 which hitbox is the first and which one the second?
I thought about having an event before like:
If hitbox.player == 1 -> collision event.
But then, how can I tell construct 2 which hitbox is meant in following events?
Thanks in advance!