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They seem to behave similarly but not exactly.
Think they are the same, put that way.
Pick by comparison is just more flexible. By instance :
Expression = sprite.platform.VectorY ... > ... 0
You can mimic all picks found in the sprite conditions by a pick by compare.
Those two conditions
Text->compare variable
And
System->pick by comparison
Should give identical results as you have pictures there. What are the differences you observe?
When I am doing nested picks using the compare it doesn't seem to work. I'll see if I can replicate this behavior again in a test file.
[incorrect comment removed so I don't mislead people ]
...haven't used it much but that's my understanding from what I've read
No, it still picks from what's currently picked. I've used both extensively and they work as expected.
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Ah, yes. I think I was thinking of the pick all
Now I can't replicate it, lol. I was juggling a lot of instance variables too though, so I suspect I had some crossover causing confusion.