I managed to create events for diagonal shooting, but there is an overlapping of buttons when we, for instance, shoot Up and Up+Right. Look at my code (event 10 and 15 )
And this is what we are getting as a result when we shoot up+right (here you see that bullet UP direction is triggered as well)
So, how can I exclude UP shooting from the event UP+Right direction (event 10)?
Or maybe there is a more simple method of diagonal shooting..