Is there a way to detect or calculate the screen size and resolution of the native device my C2 game is run on ???
I'm new to C2 and I would like to eventually have my games published to native mobile apps. However, before I dig in too deep, I'd like to find the best solution for the various screen sizes.
Any advice from more experienced C2 developers would be greatly appreciated..
Develop games in your browser. Powerful, performant & highly capable.
Addendum: Is there a standard C2 set-up screen resolution that works best across the multiple iOS and Android devices?
Normally, I would want to detect the screen resolution of the device and dynamically change to the proper layout for the device...
Tutorial supporting multiple screen sizes.
Also please prefer using the "Edit post" in Post options rather than posting several posts in a row.