Kyatric thank you for the quick reply.
( window.onkeydown = function(event)
var o = 'event = onkeydown, which = ' + event.which + ', location = ';
case KeyboardEvent.DOM_KEY_LOCATION_STANDARD: o += 'standard'; break;
case KeyboardEvent.DOM_KEY_LOCATION_NUMPAD: o += 'numpad'; break;
case KeyboardEvent.DOM_KEY_LOCATION_LEFT: o += 'left'; break;
case KeyboardEvent.DOM_KEY_LOCATION_RIGHT: o += 'right'; break;
I've built the game around "A" and "right cursor key" but my testers are complaining about accessibility.