# How do I detect collision coordinate of 2 round objects?

0 favourites
• 7 posts
From the Asset Store
Welcome! I-Spy (Hidden objects) is an educational puzzle that is more than just seek-and-find activities.
• Hi,

I have 2 round objects, A and B. Object A will move towards object B in a bullet behaviour. I want the object A to stop immediately on collision with object B. I am thinking of getting the collision coordinate so that I can set the position of object A. What is the best way to detect this precisely? Or any other approach that's better?

• If they are the same size:

a.x+cos(angle(a.x,a.y,b.x,b.y))* distance(a.x,a,y,b.x,b.y)/2

a.Y+sin(angle(a.x,a.y,b.x,b.y))* distance(a.x,a,y,b.x,b.y)/2

• ## Try Construct 3

Develop games in your browser. Powerful, performant & highly capable.

Construct 3 users don't see these ads
• This might help.

• Thanks for the replies!

I tried your expression but it doesn't give the result I want. As in, sometimes it will be off by a few pixels. Does the collision polygon affect the results? The objects are different sizes.

• They aren't the same size.

Just use the position the object had on collision....

• I tried that but sometimes the ball went further in. I guess it's due to collision polygon. The ball is round but there are only 8 collision points. I am guessing certain collision area is within the ball perimeter and thus it stopped slightly later. Do you have a solution to this? Not sure if adding more than 8 collision points is a good idea but that's the only solution I can think of.

• I found the solution. Basically I just use a dummy sprite to get the angle between the two balls and set the position towards that angle. Thanks for the tips guys.

• 7 posts