I would like to understand the logic behind this.
If I drag the bomb to yellow square One and "bomb it" it destroys all the yellows. If I reload the screen (start over) and this time bomb a different yellow, it destroys a different number of yellows? If I would only want it to destroy the one and only yellow it is overlapping - how do I do it?
Another question? If I "bomb" the RED ONE it destroys all the yellows. If I bomb RED TWO it only destroys yellow three and yellow four.
I want to understand the principle behind this. I donÂ´t want to use different sprites for each yellow since it doesnÂ´t solve the "logical problem" in this (yeah, probably it is logical but whatÂ´s the logic behind it).
IsnÂ´t Is Overlapping a sort of Pick trigger. I would understand if it did always the same: Destroy all yellows or destroy the yellow you blow the bomb on but it changes depending on the yellow you choose to blow up.
I wonder if the keywords are Pick, UID, parent object?
Can you help me to understand this.
Capx is here: https://dl.dropboxusercontent.com/u/104 ... test2.capx
Video shows what I mean: