I'm trying to get my game to destroy buildings and display different statuses based on the 'health' of the buildings, and to destroy the building when the 'health' hits 0. That much I have gotten working.
The part I need help with is, when the buildings are 0, but are not the top most building block in the stack, to not destroy the building block. So only the building that is at the very top that has a value of 0 is destroyed.
File attached : https://dl.dropboxusercontent.com/u/108 ... erlap.capx