Im messing around with the tilemap feature and i cant seem to figure out how to destroy a tile at my Touch.X,Touch.Y
Is there a different way of doing this with TileMap?
make a Xtouch and Ytouch variable! and make it on updating when you are touching it! (when in touch set xtouch to touchx set ytouch to touchy ) trigger event when touching tilemap destroy tile at xtouch ytouch the simplest way to do it!
so basically you do a secondary touch x touch y to the original 1 somehow aint working with direct input of touch x touch y !