Thanks for the reply! But....
lol after 2 hours this is what is happening.
->Mouse On Left Click > spawn Fireball
set "fbid"(variable inside Fireball) to Smoke.UID
After 10 collisions with solid.....
Fireball "bounces" <= 0
Smoke Pick instance with UID "Fireball.fbid" > Destroy Fireball
It works great with 2 Fireballs out. But if I put out 3 or more when the first one gets destroyed, ONE, and only one of the other fireballs looses its smoke, UNTIL another fireball is destroyed.