Hi guys..I have many copies of the same object.....and if my player jumps on it...all will be destroyed
I did this:
Global variable enemy :2
( first event ) player-on collision with enemy = player simulate jump
= system subtrack1 from player
( second event) system -if variable is 0 = enemy is destroyed
as soon i kill one...all enemies die...I know it's a super simple thing...but I don't see were my logical error is
I tried to put the second as sub event...than only the first enemy dies...the other not ...