Destroy an object at a point

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Connect the dots in the correct order and draw happy animals!
  • Yeah! That's totally what I did. But I kept it a Platform so that I could use the move vector Y commands. Otherwise I can't seem to get it to look right.

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  • Assuming all you're doing with the death sprite is falling straight down, you can use the Move (Distance) at (Angle) action to do the same thing just as well. Make sure to set the angle to 90 for down and you're good to go! <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Alright, sweet! What I did, is I gave it the bullet property, because just moving to the angle wasn't working very nicely. I just have to do a few more tweaks, and I should have it! I also changed the screen to be the size of a gameboy, it looks pretty neat. XD

  • Haha, nice. <img src="smileys/smiley4.gif" border="0" align="middle" /> I guess bullet works fine too, I didn't think of that.

  • Groovy, thanks a lot for your help. I really appreciate it! I would have sent you some PM's, but unfortunately, I don't have enough rep, it seems! Back to work I go!

  • Wow, I didn't know there was some kinda rep requirement on that. I haven't used PM's since the forum change. <img src="smileys/smiley5.gif" border="0" align="middle" /> Anywho, you're very welcome, I'm always glad to help out. I'll be around if you need me, good luck! <img src="smileys/smiley4.gif" border="0" align="middle" />

  • Alright, hit another bump. Multiple tags? Like, I want a sound file, to be effected by A or V. So I figured I'd put "A" & "V" it accepts it, but doesn't function. Is there some kind of OR function that I'm missing?

  • You mean you put ' "A"&"V" ' as the tag? I don't know too much about sound, since I haven't used it much (my game's silent right now <img src="smileys/smiley17.gif" border="0" align="middle" />), but there's probly no way to make that work. I'm not sure why you'd need two tags, so maybe I'm misunderstanding.

  • WELL, I guess I actually don't. It was just me trying to simplify, by making something more complicated. I figured a different way out. Haha. It's getting late!

  • Well at least you learned something! <img src="smileys/smiley36.gif" border="0" align="middle" /> And yeahhh, it is kinda late. Didn't even notice that it's 4:25 AM over here until now, but I got nothing to do tomorrow except, well, this.

  • Yeah exactly! What better is there to be doing!? :P So, after running some tests. I noticed that... You can't kill the other monster. Unless the first monster is dead. So, I'm thinking something is wrong with the instances...

    dl.dropbox.com/u/45478479/APA2.capx There's the capx again. You can see my awesome changes. :P I can't quite seem to figure out why the instances don't work. I mean, I'm running them off the variables that are instanced...

  • Nice changes, very nice. Keep this up and you might end up using this as your game rather than just an experiment!

    Apparently the problem was again with picking -- I don't really understand C2's setup for picking instances yet, since I'm still used to Construct Classic -- but putting a "For Each PinkDemon" (found under System if you never saw it) condition along with the "PinkDemon - Alive = 1" condition seems to solve this and another problem at once. The third demon guy on top of the block actually doesn't fall off the cliff now. <img src="smileys/smiley17.gif" border="0" align="middle" />

  • Hahaha! Awesome!! Brilliant. I did see it, but I didn't even think of it. And about making this my game? Naaaah. All these sprites are junk. XD I mean, I spend maybe 20 minutes on any single one, and give or take 30 minutes for the animations. No, my real project is going to look -nice-. :DDD And more than likely have some physics! Or be an Isometric RPG of sorts. (I'm way too ambitious.)

  • Ambition's always a good thing, especially when it comes to learning. My first project, the one I'm working on now, is a Mario & Sonic platformer combining both series(es?) and everything in them. Just think of taking the default Platform behavior you're working with and trying to tweak it to feel exactly like Super Mario World-Mario -- let alone Sonic. It ain't easy. <img src="smileys/smiley5.gif" border="0" align="middle" />

    EDIT: Oh yeah, I forgot my point: I learned a lot more shooting for my dream game than I would've if I stuck with some really lame generic platformer that I was originally gonna do. <img src="smileys/smiley4.gif" border="0" align="middle" />

  • Hah. Awesome man. You should fire me an **PM with your MSN or SKYPE, something like that. Because I mean, this whole post is three pages of just us talking to each other. It's really lost it's titles purpose. Haha.

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