Hello. Im trying to figure out how i detect if my Ball has been overlapping a sprite for x time so i can destroy the ball afterwards.
I can't seem to figure out how i get it working, guess im just stuck atm :/
I hope you can give me some example on how this could be done easily and lightly.
Ball is overlapping sprite("balldestroyer") for 2sec after that the ball gets destroyed, allthough the ball cannot leave the area of the balldestroyer, the ball HAS to be within the balldestroyers X and Y to be destroyed after 2sec.