I have written a plugin that generates objects who's rendering depends on other objects of the same plugin.
I note that I haven't handled delete/destruction of objects and that Construct doesn't crash, but as far as my objects are concerned, the deleted object is still present because I saved a reference to the object when it was added.
Is there an IDEInstance.prototype.OnDeleted callback that I could use to remove the object ref from my list? Alternatively, is there a flag on the instance for isdeleted?
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