how to delete physics distance joint
I'm pretty sure there's an action for that... (no sarcasm intended)
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I don't see any actions to destroy joints...
The only way to destroy a joint is to destroy one of the connected objects. If you save the object's position, angle and velocity to global or local variables before you destroy the object, you can recreate the object in the exact state it was before.
ex:http://dl.dropbox.com/u/5426011/examples10/destroyJoint.capx