I have a problem with my level selection.
I have a game with 3 levels, separated in 3 layouts.
And each level has 3 difficulties.
I built the difficulties on different layers in the layouts. (EasyLayer, MediumLayer, HardLayer)
What I want to do now when starting a Layout:
- Check which difficulty was selected.
- Set the chosen "DifficultyLayer" visible.
- Delete all objects on the other layers, because the colliders affect the player, even if the layer is set to invisible.
Thanks for a new perspective... —@