I am working on a simple game to practice working with Construct 2. I have enemies that are designed to shoot at random intervals and here is how the event is set up:
However this causes every instance of the enemy to fire at the exact same randomly determined time. Should I create different objects with identical sprites ti give it the illusion that different enemies are firing at different times or is there a function in Construct 2 that handles that?
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Thanks very much! Sorry for the silly question