I more or less agree with the answers above. We can't really provide you with a generic capx you could iterate on, or get inspired by.
Because there's a lot of way to go about making a cut-scene.
The only useful advice I can think about is a general workflow:
1/ write down what information you want to provide to the player during your cut-scene
2/ storyboard the shots. This allows you to know what will be animated and how
3/ once you validated the storyboard you can start to create the necessary assets and divide things into what should be frame-by-frame animated (into sprite objects) and what should be scripted.
For example, if you need to simulate a panning, you can probably just scroll the layout. But if you need to show a character acting, you will probably need a bit of frame-by-frame animation (you would put inside a sprite)
4/ now you're ready to implement your cutscene.
Also, one useful tool would be Spriter:
-post on the forum
-c2 blog about spriter
Your cut-scene could actually be entirely animated in Spriter. And it would be an interesting and valid solution. But Spriter isn't free, that's why it's not my main answer.
Otherwise you should probably have some control over how things are sequenced during your cut-scene. Either by using some kind of timer variable to trigger events after some given seconds or by detecting when a sequence of movement is over and triggering the other sequence.
Some might also cut the sequences into groups and activate/deactivate them.
Hard to be more specific than that... really =)