I just learned about families and how they can be used to simplify event sheets by grouping objects
I was wondering if it's possible to generate a custom sprite system which draws sprites at random from a family? for example: a sprite particle system to simulate guts flying when enemies are destroyed, with the images taken at random from a bunch of different ones in a same family: skulls, blood splats, chunks, etc?
or could a sprite particle system generate sprites from different frames in an animation? like one frame is a skull, another one is an arm, another a leg, etc.
this is because i am trying to make particles seem more organic and seemingly aleatory not only when it comes to direction, size, etc, but also so it's not always the same images being used