So I've set up my custom loading screen as detailed in Ashley's tutorial, and although it
1 - works as expected, including my custom progress bar expanding until 100% of the width
2 - Then set to "go to next layout" (which it does for my Intro), and the file is also the FIRST
3 - Use Loader Layout -> Yes (in project settings)
If I click (PC) on Preview from a level, say Level 4, it still uses Scrirra's default loader.
I deduced it might come from, quoting Ashley's tut: "Loader layouts are only ever shown the very first time the game is being downloaded from the web [..]". So I imported the Browser object / plugin in my project but still can't figure out how to go about it even after trying a couple triggers & actions browser-related. Did anybody achieve this?