Did you see all those games that uses curved scenary in many "physics puzzles games" like "Rolling Hero", "Rolando", "Iblast Moki", Worms Golf, etc?
My question is:
What would be the most accurate and optimized way to create such levels. So when you shoot a ball it rolls along the curved surface.
I could think of "sprite chunks" with a hollow zigzag alley or building the level with two halves of what makes the curved alley.
I guess i should use masks but big sprites are always a bad idea.
Any advice about this kinds of levels in regards of precise collisions and rollings around the irregular surfaces will be appreciated!