A scale outer integer mode has been asked for before. It would be a great addition so essentialy it would scale to the next integer size outside the window instead of inside as we have it now. Nothing has come of this request though.
Yes that's more precisely the effect I was searching for. I'm happy to see I'm not the only one trying to do this, and that it actually has a name. Too bad it's gone unimplemented.
> Found some moderate success using the Crop fullscreen mode, along side Magicam to set the layout zoom on tick based on "round(WindowWidth / GameWidth)", while also keeping the player centered.
Also, what project settings did you use?
Basically I've got my Magicam setting zoom based on the size of the window. Anytime the width or height surpasses a multiple of the true game resolution, the zoom increases by 1.
So if your game is 100 pixels wide, and your window is stretched to 530 pixels wide, it would be zoom = round(530 / 100), which would result in the camera being zoomed to 5x normal. As long as you keep your zoom at integer values, your pixels will stay square. I then have my project's mode set to Crop. I can give you more details once I'm home, but that's really the gist of it.
I believe I take (windowWidth / nativeWidth) and then compare it to (windowHeight / nativeHeight). Which ever is bigger is what I use as the new zoom. I may do some shenanigans involving checking if the current platform is mobile for some small-format changes, but not much else.