Creating weapons selection during the game

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Selection frame like in RTS games, works both on mobile and desktop devices.
  • Hi guys

    i am a beginner and new using this software, and wondering is there any basic tutorials about creating a weapons selection during the game and can use it directly. it will very helpful if you guys can help me with the basic start to do this. thank you :)

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  • Hi Rapid Motion

    The basic concepts are set out in the Tutorial section of this site.

    It will greatly help your process if you get familiar with the Manual and the tutorials...practice simple stuff until you get the idea

    Like any system that you design in games development,

    A weapon system could become quite complex if you take into consideration all of the factors you may desire to implement in your game...

    Weapon Design and selection would depend on your game style,

    but the basic premise is the same for most games

    First of all you would need to figure out what weapons you intend to have and create or gather all of the required visual elements to display on the screen or in the layout if necessary

    These could be anything from sprite objects with separate weapon animation frames or separate weapon animation of each weapon loaded into the WEAPON object to simple TEXT driven data fields or particles only that display onscreen when required..its totally up to your style of game design.

    There are so many ways to go about it ..You could use a series of sprites with separate images that you either spawn at location of PLAYER and destroy as required on Keypress events or by using a mouse wheel or any other input you can imagine..the basic premise is the same for all input devices

    Once you have the visual elements in place

    Including all of the Bullet elements or FX that you wish to see..

    Then you could begin to code the Events for the Weapon select..

    If you dont have weapons to select from yet..making a weapons selector is kindof pointless as you might want to expand it later and have to redesign your whole system from scratch

    IMHO its always, ALWAYS better to work it all out on paper before you write any CODE or script Events

    This way for each project you can see exactly what you are going to do before you actually go about creating the Assets or lines of code for a system..

    (& Keep a reference of what your weapon names will be in the EVENT SHEETS)

    The basic idea is to Create a Global TEXT Variable called "Weapon_Selected" or simliar

    and set the initial value to "None"

    This helps you keep track of data and make help you quickly determine which weapon is visible at any particular time...

    once again it depends on your game design...you may not need this..

    For keyboard weapon select using the 1-0 keys(thats 10 weapons!!!)

    Create a new event in your event sheet ..

    Condition

    On Keyboard keypress = 1

    Action

    -> system

    -> set GLOBAL VARIABLE "WEAPON_SELECT" to ( your weapon name eg pistol!!)

    -> SET WEAPON.ANIMATION-(WEAPON PISTOL)

    or whatever system you decided to go with ..The ACTION for it would go here

    Second Condition

    On Keyboard keypress = 2

    Action

    -> system

    -> set GLOBAL VARIABLE "WEAPON_SELECT" to ( your second weapon name eg Spudgun!!)

    etc etc

    until you have all of your weapons correctly laid out

    then after all of those declarative Events

    a new Event that Reads

    for mouse wheel driven selection you would create a Global NUMBER variable that adjusts its value in relation to mouse scrolling which then links to a table of events

    for example

    ON MOUSE WHEEL UP...-> SYSTEM ADD TO GLOBAL VARIABLE "WEAPON_SELECT" 1

    ON MOUSE WHEEL DOWN...-> SYSTEM SUBTRACT FROM GLOBAL VARIABLE "WEAPON_SELECT" 1

    THEN A TABLE OF EVENTS LIKE SO

    WEAPON_SELECT = 1

    -> SET WEAPON ANIMATION TO "PISTOL"

    WEAPON_SELECT = 2

    -> SET WEAPON ANIMATION TO "SPUDGUN"

    ETC ETC

    There are many ways to do it..but its really up to you which system works best...for your game..

    There is a basic Tutorial on this

    of course each weapon would most likely need its own unique bullet sprites and sound fx and variables to appear different..

    ie..incendiary bullets would look and do more damage than normal bullets and a flame thrower needs an entirely different approach to design..etc

    Try this Simple Tutorial for more info

    https://www.scirra.com/.../how-do-you-change-weapons-a-lesson-for- beginners

    But yes if you are just starting out ..I really cant emphasise enough that you need to be familiar with the manual and the basic TUTORIALS before attempting anything else...otherwise it may be a little confusing..

  • Hi my stazsea

    Thank you for you reply. yes i agree with you am still learning the manual now try to understand the basics first. basically the game that i want to create is when during the weapons selection using a mouse or touch when u choose your weapons will be directly using the weapons and following cursor of the mouse when you left click or touch will start shooting.but i will test your way first the simple one to understand the concept first. btw the link you gave me i think is broken "

    scirra.com/.../how-do-you-change-weapons-a-lesson-for- beginners " thank you again for your feedback and info's cheers.

  • scirra.com/tutorials/584/how-do-you-change-weapons-a-lesson-for-beginners

    Thanks for the knowledge and one hearty lol

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