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I saw somewhere on the forums that someone made a sequence for creating ropes with physics. Is there an automated way to do the same with chipmunk?
I prefer chipmunk cause of the extra joints.
The process is basically the same as the other physics examples, add joints between all the sections of rope you want to join.
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How can I make a player grab onto this rope? Like in the following example.
Should I add joints or pins or what? I'm running out of ideas...
Yeah you'd want to use a joint to attach the player to the rope. The main issue you'll run into is the platform behavior and physics clash so it may be simpler to just move the player around with just physics.
But when I add a joint it just pulls the rope appart... Have you done anything similar and have a capx on hand?
One thing you could try is make the player lighter and/or increase the iterations of the simulation. Also it would just pull apart if the platform behavior is used.