I hope the title speaks for itself. I've created an object called SinBlock, which is a rectangle with both solid and sine as behaviors. What I'm trying to do is figure out how to create another of these blocks with the System->Create action with specific properties in the instance behavior.
You see, whenever I create an instance with the System-action it creates one from some default values, such as horizontal movement with a period of 4 seconds and a magnitude of 50 pixels which is understandable. The problem is I'm not allowed to change some of these sine properties of the new instance using action commands (regardless of if I've picked it or not). For example, the only sine behavior properties I can change on the instance are if it's active, the magnitude and the period but not if I want the instance to be at a specific period offset, or change the movement direction from horizontal to vertical.
This makes it very difficult to create instances of the desired object in runtime. Is there a way to do this, or at least to change the default values of an objects' default behavior properties?
I'd post my current .capx but it's a huge, barely commented mess that'd probably offend any person trying to help me so I'll just stick around here instead. I hope my question was clear enough. If not, ask any questions and I'll answer right away.
To be more clear on how this'd help my current project:
I'm working on a part of a level where the player stands on an elevator that goes down a shaft, having to evade objects that come from beneath. The "elevator" or block that goes down the shaft is a solid object with a sine behavior that I've created so it starts at its highest (period offset) and goes down at a specific speed (tweaked through magnitude and total period values).
The reason why I want to be able to create a new instance of this object, or be able to change the defaults of it is that I want to be able to reset the objects in the elevator shaft in case the player dies while going down the shaft (if the player dies, he gets teleported to a checkpoint before the shaft). And since I couldn't find a "reset position"-action for the sine behavior I'm at a loss.
I'm not sure if I've just been searching with the wrong keywords or if I've just missed the relevant forum thread but I can't find anything on either the manual or the forum on changing instance behavior properties.<img src="smileys/smiley6.gif" border="0" align="middle" /> If I've missed it, I'm really sorry for wasting your time.
Thanks for anyone who to took the time to read this through!
TL;DR - How can I change default instance properties that are specific for certain behaviors? Or how can I create instances of objects with specific behavior properties?