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How do I create terrain that follows a sine wave?
Would you like to elaborate?
Erm, sorry. Nevermind. I was thinking how to create hills, just figured out how. It involves arrays.
Ok now, I'm interested how you did it, can you explain a little?
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It's still only in the design stages, it involves procedural generation. If I ever complete a demo of it, I'll post the capx.