How do I create terrain that follows a sine wave?
Would you like to elaborate?
Develop games in your browser. Powerful, performant & highly capable.
Erm, sorry. Nevermind. I was thinking how to create hills, just figured out how. It involves arrays.
Ok now, I'm interested how you did it, can you explain a little?
It's still only in the design stages, it involves procedural generation. If I ever complete a demo of it, I'll post the capx.