I've got most of the variables worked out in my head but when playing around in C2 I can't figure out how to do this.
I want to spawn a sprite/tile and then once it's spawned it will spawn tiles around it. I need these tiles to be relative to the original tile though and grid snapping doesn't seem like an option haha.
Sorry for the crude diagram.
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an easy way its to use 8 imagepoints for the main sprite and position them accordingly then make an event that the main sprite creates 8 more sprites each for each imagepoint