I have an question to ask.
Let’s say I have a sprite object called Sprite1. It’s collision polygon is smaller than image itself. Now I want to create another sprite object called Sprite2 on top of Sprite1.
Next, I want to set size of Sprite2 depending of the collision polygon size of Sprite1. First I thought that setting Sprite2 size by using expression Sprite1.BBoxTop etc. values but it turn out that they refer to the image’s bounding box, not collision polygon bounding box. Which makes totally sense now I think about it :)
So my question is: is it possible to set size of sprite object to match the collision polygon size of another object?