local variable tempX
local variable tempY
local variable tempFrame
Set tempX to random(0,1000)
Set tempY to random(0,500)
// create first sprite
System create Sprite at (tempX, tempY)
Set tempFrame to random(Sprite.AnimationFrameCount)
Sprite set frame to tempFrame
// create second sprite
System create Sprite at (tempX, tempY)
Sprite set frame to tempFrame
Sprite set Visibility = invisible